

Overview:
Twisted Paths 2.0 is a Unity-built mobile game that continues the metaphorical journey started in the original version. This new version focused on creating richer environments, improved gameplay flow, and a stronger emotional arc—while maintaining smooth mobile performance. It was developed and launched on the Google Play Store after multiple playtest cycles and narrative refinement.
Role
Unity Game Designer & Project Lead
Key Contributions
Level Design
Designed and balanced 20+ levels from layout to decoration, blending puzzle design with narrative flow.
Lighting & Visual Direction
Used Unity lighting tools to guide players and set tone across environments.
Narrative Integration
Wrote the core story arc and embedded emotional pacing into gameplay rhythm.
Gameplay Systems
Refined the mobile character controller and added level-specific mechanics using Unity’s toolset.
Playtesting & Feedback
Built testing loops and made key changes to improve clarity, difficulty, and player motivation.
Publishing
Managed QA, final packaging, and deployment to the Google Play Store.
Skills Used
Unity 3D · Narrative Design · Mobile Game UX · Lighting Design · Playtesting · Project Management
Impact
Doubled player retention compared to version 1.0 after first post-launch update.
Improved game pacing and story clarity through structured iteration.
Cemented my ability to ship full-cycle games with a focus on storytelling and user flow.
Next Project
Check out my other work!




